---
categories:
Blocks:
item:
material: "GRASS_BLOCK"
amount: 1
displayName: "&9&lBlocks"
headData: null
headOwner: null
headOwnerUUID: null
model: null
lore: []
slot: 12
inventorySize: 54
items:
Blocks:
- name: "&9&lGrass Block"
type: "GRASS_BLOCK"
lore: []
command: null
defaultAmount: 1
slot: 10
page: 1
buyCost:
money: 100.0
bankItems: {}
sellCost:
money: 10.0
bankItems: {}
buyPriceLore: "&aBuy Price: $%vault_cost%"
sellRewardLore: "&cSelling Reward: $%vault_reward%"
notPurchasableLore: "&cThis item cannot be purchased!"
notSellableLore: "&cThis item cannot be sold!"
abbreviatePrices: true
dropItemWhenFull: false
failSound: "BLOCK_ANVIL_LAND"
successSound: "ENTITY_PLAYER_LEVELUP"
shopItemLore:
- " "
- "&9&l[!] &9Left-Click to Purchase %amount%, Shift for 64"
- "&9&l[!] &9Right Click to Sell %amount%, Shift for 64"
- categories: [Object] The categories... category. Contains the list of categories that items can be sorted under.
- category: [Object] The named category.
- item: [Object] The item category that determines how the category shows up in
/is shop. For more information, please see our Inventory & Menus page.
- inventorySize: [int] The size of the category inventory when opening (MUST BE A MULTIPLE OF 9).
- items: [Object] The category containing the shop listing.
- category: [Object] The name of the category the following items will be listed under.
- name: [String] The display name for the shop listing.
- type: [XMaterial] The block or item listed.
- lore: [String] The tooltip for the item in the shop listing.
- command: [String] The command to be run on item purchase, if any.
- defaultAmount: [int] The amount of the item to be given or sold on request.
- slot: [int] The slot number for the shop listing to be displayed on.
- page: [int] The page number for the slot to be listed on.
- buyCost: [Object] The listing price.
- money: [double] The price for the listed item in Vault currency.
- bankItems: [Object] The price for the listed item in bank items, such as crystals.
- sellCost: [Object] The listing sell price.
- money: [double] The sellprice for the listed item in Vault currency.
- bankItems: [Object] The sellprice for the listed item in bank items, such as crystals.
- buyPriceLore: [String] The tooltip for purchasing an item in the shop listing.
- sellRewardLore: [String] The tooltip for selling an item in the shop listing.
- notPurchasableLore: [String] The tooltip for being unable to purchase an item in the shop listing.
- notSellableLore: [String] The tooltip for being unable to sell an item in the shop listing.
- abbreviatePrices: [boolean] Whether to abbreviate prices with large numbers.
- dropItemWhenFull: [boolean] Whether to drop shop items when player's inventory is full.
- failSound: [String] The sound to play when a player cannot afford to buy an item.
- successSound: [String] The sound to play when a player purchases an item.
- shopItemLore: [String] The tooltip appended to every shop listing.