You may have heard the term "schematics" when talking about blueprints or floorplans, and the same sort of idea applies here. Schematics are files that save blocks (and occassionally entities) arranged in a specific way so that they can be loaded later.
Our desert.schem
schematic, for example, is a schematic file that has the desert island saved to it, and when you run /is create
or /is regen
and pick the desert option, it loads this file from the server to generate your island.
/is regen
command (i.e. desert: /is regen desert
)
overworld
: ).
plugins/IridiumSkyblock/schematics
.
Every island has a different location, and each schematic in the config has a set of coordinates that the player will spawn at. However, these coordinates are NOT EXACT. They are offsets, meaning that they are adjustment values.
For example:
xHome: 3
yHome: 75
zHome: -1.5
yawHome: 90.0
x: + east / - west
z: - north / + south
With this configuration, the player will spawn 3 blocks to the east (+ x), 1.5 blocks to the north (- z), and at y-level 75. They will also be rotated depending on yaw. All of this information can be found in the debug menu (default: F3).
desert:
item:
regenCost:
money: 1000.0
bankItems: {}
xHome: -0.5
yHome: 89.0
zHome: -0.5
yawHome: 90.0
overworld:
biome: "DESERT"
schematicID: "desert.schem"
islandHeight: 90.0
ignoreAirBlocks: true
/is permissions
. For more information, please see our Inventory & Menus page..schem
).
Importing your WorldEdit schematics to IridiumSkyblock is as easy as copying the schematic and pasting it in the plugin's schematics folder: /plugins/IridiumSkyblock/schematics
, then updating your schematics.yml
file by specifying the schematic's file name under schematicID
.
Make sure you're running the latest version of WorldEdit and IridiumSkyblock, and set your paster
setting in configuration.yml
appropriately (see our Server Settings page for more information).
---
schematics:
myCustomSchematic:
item:
material: "PLAYER_HEAD"
amount: 1
displayName: "&b&lCustom Island"
headData: null
headOwner: "Notch"
headOwnerUUID: null
model: null
lore:
- "&7My Custom Schematic."
slot: 14
regenCost:
money: 100
bankCost: {
Crystals: 15
}
xHome: 0.5
yHome: 96
zHome: 0.5
yawHome: 100
overworld:
biome: "PLAINS"
schematicID: "customSchematic.schem"
islandHeight: 90.0
ignoreAirBlocks: true
nether:
biome: "NETHER_WASTES"
schematicID: "customSchematic_nether.schem"
islandHeight: 90.0
ignoreAirBlocks: true
end:
biome: "THE_END"
schematicID: "customSchematic_end.schem"
islandHeight: 90.0
ignoreAirBlocks: true
A custom schematic menu. This menu will not show up on servers that only have a single option to choose from.
The plugin will not accept
.iridiumschem
or.schematic
file formats, you must
save your schematics as.schem
files, or the plugin will not load them.
Your schematic should not be saved on a version higher than your server version (ex: Schematic saved in
1.18.2
while your server version is1.17.1
) as this may cause issues, including (but not limited to) the island not generating at all.
You can change how the plugin handles pasting your islands using a third party plugin like World Edit or FAWE, if you have them installed. By default, the paste system is set to use our internal, async one.
You can change which paste system the plugin is using by changing paster: "worldedit"
in configuration.yml
. See our General Settings page for more details.
Plugin | Setting |
---|---|
IridiumSkyblock (internal) | internalAsync |
World Edit | worldEdit |
Async World Edit | fawe |
Fast Async World Edit | fawe |